SCARF (2019)

PROJECT INFORMATION

CLIENT:

Video Games

Uprising S.L.

ROLES:

Character Setup and Rigger Artists

CATEGORY:

Video Games

OVERVIEW

We created the main character’s rig and secondary assets. We developed the rigs for all the different shapes of the scarf, like hang glider, hook and shield among others.

We also generated a complete rig for the scarf in order to humanize it and to be able to move freely with stretching systems, squash and general controls as well as individual controls to obtain the most elastic deformations possible.

We designed a procedural animation system to generate waves in different axis. This system allowed us to emphasize the flying animations and it also assisted the animation department.